![]() Ignore germs, using this guide your germs will be minimal and have marginal impact on your dupes. This can give you extra efficiency and is disabled by default. Here you can enable an option to ask dupes to always complete tasks closest to them first. You'll notice the cog wheel in the top right of the priorities screen.It may also be helpful to ban doctoring as this can waste a huge amount of dupe's time. Cooking, Decorating, Researching - Banned for all dupes (manually allow x1 dupe for each).Attacking, Toggling - highest priority for all.Here's my approach - using the ellipsis (.) at the top of the 'priorities' tab will allow you to set priorities for new / existing dupes in a blanket approach. Pro tip: Name your dupes according to their primary job. Try to get a good spread of skills across each shift so your building projects aren't left unfinished waiting for a builder or digger to become available. For 12 dupes, this is how I tend to split their days - this scheduling allows us to only need x4 toilets and showers as downtime doesn't overlap.You can re-skill your dupes at any point once you've automated their previous jobs. What's easy to forget is that the skill scrubber exists - I've multiple playthroughs lasting thousands of cycles without the need to ever exceed 12 dupes.Before unlocking this, use a simple liquid lock (shown in builds below) to keep gasses where they need to be. ![]() The only way in and out is via the transit tube at the top. ![]() ![]() The basic approach for this build is to keep the temperatures around the base out, and temperatures and breathability managed within the base. This particular version is suitable for 12 dupes with some empty rooms down the middle column for future use. Within the first 50 cycles of any of my playthroughs, the pictured build is essentially complete (shape and basic stations). Here's the overview image to show you what we're diving into.īasic base template for 12 dupes, build by cycle 50 and suitible until end game. The base I'll be referring to in this post is my latest build in the DLC patch. I'm happy to share more screenshots, detail, support and guidance in the comments below. To continue your journey, you will encounter some difficult puzzles that must be solved.Wanted to share some tutorial nuggets relating to fundamental builds in ONI with you in the hope that you can get your base up and running as smoothly as possible and find some solutions to problems that might be causing you a block in your playthroughs. The players must do all they can to stay happy. While keeping them alive is the main priority of Oxygen Not Included, they also need to feel happy! The simulation game can cause them to feel sad. To ensure their survival, you will need to buy them Oxygen tanks. You may have noticed that oxygen is not available below the ground. To complete levels in Oxygen Not Included, you must have control over them all at once. Except for the ones under your control, they will automatically do their jobs. It is impossible to control all the survivors simultaneously. To lead them correctly, you must also discover them. Every character on your team can perform a different duty in this game. To make a living, you must provide food and other necessities for them. You can’t do this unless you and your colonists dig below the ground. They must create an underground asteroid base. Advertisement Oxygen Not Included Download for Android & IOS Oxygen not Included in Mobile Game 2021 Overview:
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